GraphicRiver Multiple Bump and Specular Maps Maker Script [PS] 8399040
Add-on \ Photoshop
Bump \ Photoshop \ Specular \ Maker \ Adobe \ Script \ Multiple \ Creation \ Jsxbin
Add-on - Multiple Bump and Specular Maps Maker Script [PS] 8399040 by smabukhari @ GraphicRiver
Add-on \ Photoshop
Add-on Files Included: Photoshop JSX; Minimum Adobe CS Version: CC; Works With: TIFF, PSD, JPG.
Multiple Bump and Specular Maps Maker Script for Adobe Photoshop
This script creates bump and specular maps for use in 3D programs from within Adobe Photoshop from single or multiple opened files in Photoshop. It’s very easy to use and once you use this script you will not be able to do without it.
I use a lot of textures in my 3D projects and couldn’t find any useful automation tool to create bump and specular maps for the textures for which I didn’t have bump or specular maps. It was quite a tedious process to create these maps for each texture so I decided to automate this process. As a result I created this script about 3 months back. I have been testing it thoroughly over the past few months and now that I have removed bugs and tested it to my satisfaction I am putting it up for sale.
From personal experience this script will give you bumps and specular maps that are ready to use 99% of the time. Some dark textures might need some tweaks after bump and specular creation. But in any case you will have basis to create your very own bump and specular maps .
- Open the the texture for which you want to create bump and specular map.
- From scripts menu choose MultiBumpSpecMaker
File -> Scripts -> MultiBumpSpecMaker
- That’s it! once the bump and specular maps are created you will receive a message stating that bump and specular maps were created successfully.
- Check the same folder as of your opened texture and you will see the two newly created textures named as “Your File Name” ending at “ B ” (for bump) and “Your File Name” ending at “ S ” (for specular map).
As an example suppose you wanted to create bump and specular map for a texture called Bricks-01.jpg then after running the script the same folder where Bricks-01.jpg file was you will see Bricks-01 B .jpg and Bricks-01 S .jpg. The original texture is left untouched.
- MultiBumpSpecMaker.jsxbin (Photoshop Script)
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